I’m going to list all the variants and optional rules that I’d like to use in the game, and all the ones that I’ve chosen to ignore – and I’m going to explain why. Some I will just briefly touch upon, while others I will dwell on in more detail. By my count there are more than 90 variant rules scattered through the Player’s Handbook and Dungeon Master’s Guide, and I’m going to go through every one of them in this post. After more than two years of playtest packets and limited options, the whole breadth of the new PHB and DMG are now at our disposal, along with all the variant content and optional rules modules that the game now offers. With about a month or so until the start of the my first ‘proper’ 5th edition campaign, I’d like to spend a moment hammering out the rules we’re going to use to play the game.
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